The demo has been patched twenty-one times since it opened on July 16, 2025. Most of those were hotfixes. Three were rebuilds big enough that anything written before them describes a different game.
The short version: Demo 2.0 (September 3, 2026) replaced combat, Demo 2.1 (September 18, 2026) re-tuned Blessings and their links, and Demo 2.2 (October 8, 2026) added accessibility and control options. Everything older than September 2026 predates the current combat system.
The three rebuilds
Demo 2.2 — October 8, 2026
The quality-of-life pass, and the one that matters if the game's effects were too much for you.
- Photosensitivity options — a halftone pattern for Blessing effects and a global effect-reduction setting, both available on the settings screen shown before the game starts.
- Arabic support with a full right-to-left layout rework. The demo's own text is machine-translated for now.
- Controller work — icon type choice and button rebinding.
- Combat tuning — the perfect-dodge window widened from six frames to eight, and the sword's heavy attack can now be cancelled into a dash.
- Accessibility outlines for bosses, sub-bosses and elites, plus Blessing transparency and flash reduction.
- Achievements reworked with visible unlock rewards and increased Amber payouts.
Demo 2.1 — September 18, 2026
The Blessing patch. If the system felt unreadable in 2.0, this is the version that fixed it.
- Distinct visuals by level and star rank, with unique hit effects at three stars.
- Blessing descriptions rewritten in nine languages to match actual behaviour, split by autocast, light attack, heavy attack and dash.
- Specialised links — light, heavy and dash links became deliberate pick-ups from elites rather than automatic assignments.
- Baphomet training dummy replaced the generic dummy in the Sanctuary, with damage numbers.
- Fixed the Hammer's level one charge attack failing to trigger Rumbling Crescendo's heavy-attack link.
Demo 2.0 — September 3, 2026
The rebuild. Seven sections of patch notes, and almost nothing survived untouched.
- Combo branching and stamina added; every weapon's action set reworked; the secondary crossbow removed.
- Blessings rebuilt from scratch, including links and set bonuses.
- Eighteen new Arcana, with balance changes across the pool.
- Monsters replaced — new hit reactions, death animations and AI; a Break gauge for boss-tier enemies; knockback that can throw enemies off ledges or into water.
- Act 1 rebuilt — new routes, new lighting, red-shifting puddles, a reworked mid-boss room and a new Baphomet entrance sequence.
- Sanctuary expanded — elevator UI, Codex, time-of-day cycle, Marimos and other ambient golems.
Official mediaThe earlier timeline
| Date | Update |
|---|---|
| July 16, 2025 | Demo goes live with Act 1 and three angels |
| July 18 – 29, 2025 | Hotfixes, then a balance patch |
| October 13, 2025 | Steam Next Fest build |
| October 14 – 17, 2025 | Three patches in four days |
| November 2025 | Fenrix 3.0 upgrade, Infernal Trial event rerun |
| December 2025 | Holiday event, Infernal Trial results |
| February 24, 2026 | First roadmap phase: onboarding, Blessing and relic rebuilds, minimap |
| March 2026 | Three patches across the month: key binds, twin-stick option, Arcana meter content |
| April 21 – 27, 2026 | Prologue update and three hotfixes |
| May 20, 2026 | Hotfix |
| June 19, 2026 | Director's note announcing the combat rebuild |
| August – September 2026 | Dev notes on performance and Act 1 art, then Demo 2.0 |
The roadmap that produced 2.0
The February 2026 roadmap ran four phases across three months and is worth reading as a statement of intent rather than a schedule: onboarding and system rebuilds in February, quality of life in March, new Arcana and rune content later in March, and a prologue update with full localization in April.
Most of it shipped. The parts that did not — the wider localization coverage, the leaderboard event — were folded into Demo 2.0's larger rebuild instead of arriving separately.
Reading a patch note for what matters
Balance numbers in a demo move constantly and rarely transfer anywhere. What matters is whether a patch changed a system: a gauge added, a weapon removed, a link redefined, an option introduced. Those changes invalidate guides, and they are the ones worth checking before you trust a video from three months ago.
The three rebuilds above are the only entries in this list that do that. Everything else adjusts what already exists.
The events, briefly
Three kinds of event sit outside the patch list: the Infernal Trial arena runs (October 2025 during Steam Next Fest, then November 2025 with a leaderboard reset), seasonal events such as the December 2025 holiday window, and community events — surveys after major demos, plus a key giveaway when the game passed 100,000 wishlists on November 5, 2026.
Only the Infernal Trial changes anything you can play. The rest are promotions wrapped around the same Act 1 build.
What has not changed
Two things have survived every patch: the demo still stops at the end of Act 1, and progress still does not carry into the full game. Neither has been walked back in any announcement.
Read patch notes for systems, not numbers
Balance numbers in the demo move constantly. System-level changes — a gauge added, a weapon removed, a link redefined — are what decide whether an older guide still applies.
Official media